Hello, and welcome to my Blog for today's topic, '
How to Beat Hard Mode Kings Fall'. I will be giving you my helpful tips and tricks for each encounter and hopefully these will help in someway. I am fully aware of many strategies and methods, but these are mine based off FOUR full clears each time getting progressively faster and even using
destinylfg.net for groups.
Link to my Destiny Tracker
What do you need?
- Teamwork.
- Positive Attitude Throughout.
- 300+ Light upto Oryx / 310+ Light for Oryx.
- One member of the fireteam that gives instructions.
- At least ONE Titan.
- Remember No Revives.
Preferred Loadouts?
- Red Death if you have it for ad control upto Daughters Encounter.
- 1000 Yard Stare 300+ for sniping upto Oryx Encounter.
- 1000 Yard Stare or Raid Sniper 310+ at Oryx Encounter.
- Touch of Malice if you have it for Daughters & Oryx.
- Raid Machine Gun for entire Kings Fall.
- Any Sniper perks on Armor (Sniper Reload/Ammo),
- Any Primary specific perks relevant to what you are using (i.e Pulse Rifle Reload/Ammo for Red Death).
Warpriest Doorway
For this encounter you will find that it does remain relatively the same as normal mode. The only difference are that for the last few waves of enemies 'Yellow Knights' will spawn. My strategy for this encounter has always been the person with Deathsingers calls out when they are halfway back to the middle. At this point you swop out. If you have a Knight that gets away towards one of the totems you need to call it out, i.e 'Knight running left totem', 'Yellow Knight running right totem'. Communication is key so always call out anything that could cause other players issues.
Warpriest Boss Fight
For this encounter again the main mechanics are very much the same. The only difference this time is that each time you have the brand, depending on which sync plate was last, the warpriest will gain a special ability. My strategy is to have a titan throw a blessing of light bubble down (Weapons of Light aswell if you have 2 titans). This way if you take damage you can gain an overshield and the brand holder can hide in bubble between killing enemies. We also tried to use Touch of Malice to take him down in one Glyph with this strategy which can work with the correct timings.
Golgorth Boss Fight
Similar to the previous two encounters, not much changes at Golgorth either. The only real difference this time is that at 7 seconds of gaze left he will randomly mark one player. That player has to move away from all other players until his debuff is gone, if you stand to close to him you die. The way we completed this encounter was with 1 ball of light then lose gaze rinse/repeat as it still works very well on hard mode.
Daughters Boss Fight
You probably guessed it, but again not much changes here either. This time the only difference is that after your Aura of Immortality disappears the next brand has be gotten ASAP.You don't have time to try to organize and take a breather you get back to your platforms and do it again. My strategy is to take the daughters out within one run each time. Saving Tether and Weapons of Light for the 2nd daughter. We use the front to platforms for extra cover, once the daughter is dead we rotate inside the bubble to mid and kill mobs until its time to go again.
Oryx Boss Fight
Dare I say it, the only difference here is the addition of 4 Normal Knight that will feast on bombs. That's it! But with this mechanic comes more pressure, more timing, more teamwork. My strategy is;
- Assign FOUR Platformers
- Assign a TITAN as support with Blessing of Light (Bastion/Illuminated Nodes selected)
- Assign runner to lowest light who can actually jump.
- Assign any extra titan you have to place a Blessing of Light in the opposite corner of mid to where Oryx is stomping.
Step 1: Kill Ad's and Knights then get into your positions.
Step 2: Support Titan & Last Platformer jump up onto Daughters Pillar, drop blessing of light bubble as Oryx slams, then help with killing Ogres with Touch of Malice if you have it, or High Impact Snipers if you don't. Platformers need to take out Ogres then opposing knights, support will try to help with knights if you call it out. Knights spawn in rotation after each ogre is killed.
Step 3: Relic Holder calls when he has the relic, 3 platformers runs to mid (any additional titans throw Blessings of light in the opposite corner of mid to where Oryx is stomping) and gather in Bubble till relic holder is in mid. Meanwhile, 2 support guardians kill the last knight, wait for ship to pass then drop down into mid, help with killing vessel then stun oryx.
Step 4: Breathe, take 4-5 seconds to kill enemies before running to bombs. once enemies are dead your nominated instructions guy shouts 'Bombs'. all FOUR platformers runs and detonates their bombs then run back to mid.
Step 5: Mortar, avoid Oryx's mortar bombs by running around; 4 platformers run around your platforms, Relic Guy use daughters pillars, Support Guy run up and down mid.
Step 6: Rinse/Repeat the Above.
Step 7: At 50% health Oryx will teleport you to kill an Echo of Oryx, my tips are to never tether him whilst he is running into mid as he can slam 2-3 times. Swop out your Touch of Malice to something like Red Death, once you complete this stage swop back to Touch of Malice if you have it.
Step 8: Rinse Repeat the Above.
Step 9: Once Oryx has 0% everyone run to the front and fire everything you have to complete the raid.
Step 10: Collect Loot and fly to orbit.
Keynotes: If anyone dies before Echo of Oryx just wipe it. Try to not have huge pauses in action between wipes and don't name call. If some is struggling with a platform switch them around with someone else. If you need to be able to adapt and to recognize when your struggling.
This is my tried and tested method, I didn't come up with it, but I have refined it to work very well with any group PUG or friends. Let me know how you get on with this method and what loot you have gotten so far.
Good Luck Guardians! ~ And remember to
follow me on twitter!